Basic QuickDraw Reference
This section describes the data structures and routines that are specific to basic QuickDraw."Data Structures" shows the data structures for a point, rectangle, region, bitmap, and basic graphics port. "Routines" describes basic QuickDraw routines for initializing QuickDraw; opening and closing basic graphics ports; saving and restoring graphics ports; managing bitmaps, port rectangles, and clipping regions; and manipulating points in graphics ports.
Subtopics
- Data Structures
- Routines